type:
Immersive Experience / Interactive Systems / Visual Direction
year:
2025
Overview
Large scale interactive exhibition created for ArtBox Experience, reimagining the world of Fryderyk Chopin through immersive digital scenography, AI powered storytelling, and real time interactive systems.
Romantic Chopin is a multisensory exhibition experience transforming classical cultural heritage into a contemporary interactive format. Created for ArtBox Experience and presented as a long running immersive exhibition in Warsaw before continuing in Poznań, the project was designed as a bridge between historical narrative, physical interaction, and emerging creative technologies.
The exhibition combines immersive environments, responsive installations, AI animated storytelling, and tactile sound interaction, allowing visitors to engage with Chopin’s world through movement, touch, image, and sound.
My role covered the full creative and technical development of the experience, from initial concept and spatial interaction design to visual direction, technical architecture, AI workflow development, creative coding, sensor integration, and real time system implementation.
The project consists of three interconnected interactive installations:
01 INTERACTIVE PORTRAIT WALL
A large scale interactive installation focused on the people closest to Chopin, transforming historical portraiture into responsive digital presence.
Visitors interact with a custom touch responsive wall that activates AI animated portraits of Chopin’s family members, muses, and contemporaries. Each interaction triggers synchronized portrait animation, reconstructed voice performance, and lip synced storytelling, creating the sensation of direct dialogue with historical figures.
The content was developed through a custom AI production pipeline using archival visual references, generative image workflows, portrait animation systems, voice synthesis, and lip sync technologies. Historical characters were reimagined as living digital storytellers sharing memories, reflections, and narratives connected to Chopin’s life.
Technically, the installation combines LiDAR sensing, custom Python based interaction logic, real time state management, and TouchDesigner driven media systems designed for stable long term public exhibition use.
This installation explores how emerging technologies can reactivate historical storytelling through immersive interaction.
Technologies: TouchDesigner, LiDAR sensing, Python, Stable Diffusion, ComfyUI, AI video workflows, ElevenLabs voice synthesis, lip sync systems, custom interaction architecture.
02 IMMERSIVE WATERCOLOR ROOM
A large scale immersive environment inspired by Romantic era painting, Polish landscapes, and the emotional atmosphere of Chopin’s compositions.
This installation invited visitors to physically paint across the digital environment through touch interaction. Every contact with the wall triggered the emergence of watercolor inspired textures, blooming flora, atmospheric landscape fragments, and evolving painterly compositions generated in real time.
The room functioned as a living digital canvas continuously reshaped by audience interaction, translating traditional artistic aesthetics into a contemporary computational environment.
Built entirely in TouchDesigner, the installation combines generative visual systems, responsive interaction logic, and immersive spatial media design developed for exhibition scale deployment.
Rather than observing a fixed composition, visitors became active participants shaping the visual narrative through movement and touch.
Technologies: TouchDesigner, LiDAR interaction tracking, generative visual systems, real time interaction design, immersive projection environment.
03 INTERACTIVE MUSICAL SCULPTURE
A tactile interactive sculpture transforming Chopin’s compositions into a physical listening interface.
Constructed from engraved copper plates containing fragments of Chopin’s musical scores, the sculpture invited visitors into direct physical interaction with the composer’s legacy. Touching the sculptural interface, including a copper cast of Chopin’s hand, activated specific compositions associated with the engraved notation.
The work extended the exhibition beyond screen based interaction into material and embodied experience, positioning music as something physically encountered rather than passively consumed.
While the physical object was fabricated in collaboration with a sculpture specialist, the interaction design, technical logic, and system behavior were developed as part of the wider exhibition framework.
The result is a hybrid between sculptural object, musical interface, and interactive installation.
Tools
interactive touch systems, sensor integration, audio triggering systems, physical computing.
PROJECT SCOPE:
Concept and Creative Direction
Spatial Experience Design
Interactive Systems Design
Creative Technology Development
AI Media Pipeline Design
Real Time Technical Development
Sensor Based Interaction Design














